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Introduction to 3D Studio Max

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4.0
6 reviews
Enrolled: 34 students
Duration: 10 hours
Lectures: 4
Video: 9 hours
Level: Advanced

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Working hours

Monday 9:30 am - 6.00 pm
Tuesday 9:30 am - 6.00 pm
Wednesday 9:30 am - 6.00 pm
Thursday 9:30 am - 6.00 pm
Friday 9:30 am - 5.00 pm
Saturday Closed
Sunday Closed
3Ds Max

Autodesk 3ds Max, formerly 3D Studio and 3D Studio Max, is a professional 3D computer graphics program for making 3D animations, models, games and images. It is developed and produced by Autodesk Media and Entertainment. It has modelling capabilities and a flexible plugin architecture and must be used on the Microsoft Windows platform.

  • Course Overview
  • Downloading The Correct Software And Resources
  • Basic Building Blocks Of 3D
  • Creating A Basic 3D Model And Render It
  • More Applications Of 3D Building Blocks
  • From Standard Primitives to Complex Effects
  • Applications and Careers in 3d
  • Important Modifiers 
  • Mastering the Modify Panel
  • Standard 3DS Max Lights
  • Area Lights
  • Photometric Lights
  • Using Arnold Lights for Area, and all Other Types of Lights
  • Photography Basics
  • 3DS Max Physical Camera Settings
  • Depth of Field: Adding Interest and Realism to Our Scenes
  • Improving Our Scene Based on New Camera Settings
  • Creating Cloth Objects with 3ds Max Cloth Modifier
  • Modelling Using Radial Symmetry
  • 3ds Max Physics Simulations with Mass FX
  • Transforms
  • Get More Accurate With Object Snaps
  • Scene Organization
  • Navigating 3DS Max
  • Using Splines
  • More Standard Primitives
  • Introduction to the Modifier Panel
  • Basic Polygon Modelling
  • More Polygon Modelling 
  • Create a Complex Object From A Single Rectangle
  • Still-Life Scene Creation Intro
  • Refining Our Objects
  • Poly Modelling
  • Techniques To Create The Table
  • Units and Scale
  • Create a Studio Backdrop for Our Scene
  • Rendering Our Scene
  • Render The Same Studio With Arnold or ART Renderers
  • Animation Introduction
  • Pivots and Hierarchies:Essential Setup for Animating
  • Key Frame Animation in 3ds Max: The Basics
  • Animating Our Project
  • The 3ds Max Curve Editor
  • Camera Animation Techniques
  • The Basics of Different Types of Materials
  • Create Your Own Material and Apply It To An Object
  • Create a Brushed Metal Using Procedural Maps
  • Refraction: Create a Glass Material
  • Adding a Sub-Surface Scattering Effect
  • Use the Scene Converter to Change Any Mental Ray to Arnold
  • UVW Mapping Basics
  • Basic Render Settings in Mental Ray

Starting Course

1
Nvidia New Technologies Slides
15 minutes

Welcome to your first slider tutorial. This slides will start with a simple introduction. Then, You will open up google cause I"ll show you where you can download the blender software and which version of it will we be using in the entire course period.

Note: The download link is available with the lecture, plus the .pdf file is also included for you to download if you still need help downloading the software. 

2
Quiz: Mobile / Native Apps
170 questions

After Intro

1
Realistic Graphic on UE4
2
Volta GPU for optimization.
14 Minutes

The Tensor Core GPU Architecture designed to Bring AI to Every Industry. Equipped with 640 Tensor Cores, Volta delivers over 100 teraflops per second (TFLOPS) of deep learning performance, over a 5X increase compared to prior generation NVIDIA Pascal architecture.

3
Deep Learning
Faq Content 1
Faq Content 2

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